Tom Clancy's The Division Is Coming to the Tabletop as a Brutally Tactical TTRPG
The gritty world of Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A collaboration has been formed to create a TTRPG that explores the series' post-pandemic landscape. This initiative was revealed, with a crowdfunding campaign planned to begin in April of 2026.
"This project will bring the series' unique suspense, strategic depth, and iconic world-building to the table, offering fans a new way to experience The Division through deep narrative and mission-based gameplay," states an announcement.
Launch products are set to feature a starter set, core rulebooks, a Game Master screen, miniatures, and several deluxe editions.
Delving Into The Division's Dystopian World
In this setting, a deadly virus called Green Poison was released in NYC, sending the United States into chaos. As the pandemic escalates, civil order breaks down and hostile groups emerge, transforming the urban landscape into a warzone. To restore law and order, the authorities {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the players come in.
Development on the RPG has been underway for approximately three years, and it is confirmed to be complete. The upcoming Kickstarter campaign will serve as a preorder system to access a broader market, specifically in the United States. Production is slated to begin right after the fundraiser, with shipping projected for later in 2026.
A Streamlined Tactical System: The GRIS System
A preview at the system confirms it uses 10-sided dice exclusively through its new GRIS system, encouraging a fast-paced and strategic approach. Players leverage skills or traits to assemble a handful of dice, typically from one to five d10s.
- Rather than adding results together, participants select a single “resolution die” from the pool.
- This dice is then measured against a target difficulty.
- Achieving a perfect 10 grants additional bonuses, such as extra damage or enhanced aid.
Engagements Focus On Positioning and Awareness
Fights stress positioning and environmental awareness, reflecting the video games. Elements like cover, height advantage, or visibility directly influence dice rolls. This system seems built to reward teamwork and clever tactics over simple statistics.
A Thematic Health System
The way injuries is tracked introduces a interesting thematic twist. Agents have a wound threshold; sustaining too much damage weakens their capabilities by lowering the number of d10s.
- At critical condition, an agent collapses, but they’re not unconscious.
- They may still crawl and take limited actions, emulating the last stand seen in video game shooters.
- Any agent in this state must consult a trauma table, potentially gaining lingering conditions like shock or mobility-impairing wounds.
An Introductory Adventure
A free Quickstart Guide is promised in the near future. It includes a pre-made introductory scenario titled Ashes of Murray Hill. In this scenario, players spearhead the search for a lost doctor squad and must thwart an assault by the notorious Rikers faction, who have seized control of that NYC neighborhood. More specifics and the complete product lineup are expected to be detailed closer to the Kickstarter start date.